I have started rewriting my game engine, and I’ve just written a de-collision algorithm for objects. It runs purely through brute-force, using no space-partitioning. In my opinion, this is a good demonstration of what’s possible through DoD and modern C++. The code for the decollision algorithm will be presented at the end, but here isContinue reading “Brute Force Collision Detection with Data Oriented Design and modern C++.”
Monthly Archives: February 2022
C++ Binary Serializer
Binary Serialization can be sort of scary, maybe, to some people. Fortunately, it is super simple, straight forward, and even elegant, in C++. Binary data is the raw representation of information on the computer, and there are easy ways to work with it in C++. The benefits of using Binary are that it can saveContinue reading “C++ Binary Serializer”