Here is a video of where my project is at, Basically, it provides a graphical visualization of the network weights. I am going to experiment with generating and examining this sort of image through training. In this video, the network is training on six problems, and it slowly learns for about 45 seconds. After that,Continue reading “Visualizing network training”
Category Archives: games and sims
Dumb Neural Networks
Lottery Ticket Theory says that some networks do not train well if at all, based on random properties of the network. In my current project, I have 100 agents, each with their own neural network, same shape. Each of these networks trains exactly the same way, but some end up acting smart and others dumb.Continue reading “Dumb Neural Networks”
Staggering Vector
So in my current game project, I want to have a some what real-time simulation in which stuff happens. This boils down to doing stuff periodically in a game loop. In my game, the game loop is running at 30 frames per second. I was having problems maintaining this rate, and I did not wantContinue reading “Staggering Vector”