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Category Archives: games and sims

Staggering Vector

So in my current game project, I want to have a some what real-time simulation in which stuff happens. This boils down to doing stuff periodically in a game loop. In my game, the game loop is running at 30 frames per second. I was having problems maintaining this rate, and I did not wantContinue reading “Staggering Vector”

Posted byNicholas KomsaFebruary 27, 2020February 27, 2020Posted ingames and simsLeave a comment on Staggering Vector

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